Operating Hours: Mon-Fri 9AM-6PM KST
Busan, South Korea

UX/UI Design Education

Building mobile app design skills through real projects and practical mentorship

How We Built Our Program

We started teaching design back in early 2022 because we kept meeting talented people who knew theory but struggled with real client work. The gap between tutorials and actual projects was massive.

Our first cohort had eight students. We threw them into ongoing client projects immediately—probably too fast, honestly. But they learned what actually mattered. Not just button styles or color theory, but how to handle feedback, manage revisions, and deliver on time.

By 2024, we'd refined the approach. Students now work alongside our design team on real apps launching in Korean and international markets. They see the whole process—from messy first briefs to App Store submissions.

1
January 2022

First Cohort Launch

Started with 8 students, direct client project immersion

2
August 2023

Curriculum Restructure

Added structured mentorship after feedback showed students needed more guidance

3
March 2024

Industry Partnerships

Connected with Busan tech companies for student project opportunities

4
September 2025

Next Program Start

Fall cohort opens with expanded mobile-first curriculum

Real Projects Students Work On

These aren't practice exercises. Students contribute to actual apps used by real people.

Mobile app interface design workspace showing user flow diagrams

Healthcare Booking App

Students redesigned the appointment flow after user testing showed 40% drop-off. They analyzed session recordings, interviewed users, and tested three different approaches.

User Research Flow Design Testing

E-commerce Navigation

A retail client needed their category structure simplified. Students mapped the existing information architecture, conducted card sorting exercises with users, and prototyped the new structure.

IA Design Card Sorting Prototyping

Fitness Tracking Interface

Working with a startup, students designed the workout logging experience. They ran usability tests with gym members and iterated based on actual usage patterns during beta testing.

Mobile UI Usability Testing Iteration

What We've Learned Teaching Design

Three years of running this program taught us plenty about what works and what doesn't.

Theory Gets You 30% of the Way

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Students come in knowing design principles from online courses. Grid systems, color theory, typography rules—they've watched the videos. But applying that to a client who can't articulate what they want? That's different.

We spend less time on principles now and more on practical application. How do you present three concepts to a client? What do you do when stakeholders disagree? How do you push back on bad feedback professionally?

  • Client communication workshops based on real scenarios
  • Revision management—knowing what to change and what to defend
  • Presenting work to non-designers without sounding condescending

Tools Matter Less Than Process

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Everyone wants to learn Figma shortcuts. Fair enough—efficiency matters. But we've watched students create beautiful mockups that completely miss user needs because they skipped research.

Now we enforce a process. You can't start designing until you've talked to users. You can't present to clients until you've tested with at least five people. The tools are just tools.

  • Research templates that students must complete first
  • Testing requirements before moving to high-fidelity designs
  • Documentation standards for handoff to developers

Mobile-First Isn't Optional Anymore

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In South Korea, mobile usage dominates. We adjusted the curriculum in 2024 to reflect this. Students now design for mobile first, then adapt for larger screens—not the other way around.

This shift changed everything. Students think about thumb zones, one-handed use, and screen size constraints from day one. Their designs work better because they're solving for the primary use case first.

  • Touch target sizing and spacing for real-world use
  • Navigation patterns that work on small screens
  • Performance considerations for mobile networks

Who Teaches This Program

We're not academics. We're designers who work on client projects every day and teach on the side.

Instructor Seo-Yun Baek reviewing student design work

Seo-Yun Baek

Lead Design Instructor

Spent six years at a Seoul agency before moving to Busan in 2021. Teaches the research and testing modules because that's what students struggle with most.

Instructor Ji-Woo Chae discussing mobile interface patterns with students

Ji-Woo Chae

Mobile UX Specialist

Worked on fintech apps before joining our team. Handles the mobile-specific curriculum and helps students understand platform conventions for iOS and Android.